Ver 1.3 & the Farm / Village P1 Update


Update 1.3 Farm / Village P1 is out now! TWO days early!


Ver 1.2: Fixed a few sprites for consistency's sake and the farm / village p1  update.

I've moved some sprites around, and made characters its own file (it'll grow....) and added a new file "1Bit Animals" .  I'll do my best not to move anymore sprites from here on forward! 

I also added an in-depth changelog file, so you can get an overview of what changes each update when you download the pack.

I realized some of my animations started with the first idle frame, and some didn't. So I fixed all walk animations to start with the first idle frame - I think this helps differentiate the idle from the walk frames. (I debated putting a single space between them, but I didn't want to disrupt animation sheets that may have already been set-up.)


Let's get into what's new!

Foliage:
Crops! Turnips, Carrots, Corn, Berry bush, Sunflower-ish, Potato
Tilled land: watered / unwatered, and seeded / unseeded

Items:
New Weapons, staves, etc. (lots..)
Empty potion glass.
Crop yields: Corn, turnip, carrot, berry, potato, apple (to go with previously added apple tree), sunflower-thing.
Two mushrooms.
Milk
Cheese
Mug
Seeds 

Structures:
Roof structure: cross
Various Roofs 
Centered single pane window

Objects:
Scarecrow
Stove
Yet another potted plant.
Bucket

Animals:
Chicken (idle, walk) with a couple extra frames.
Cow (idle)

Characters:
Farmer (idle, walk)
Cleric (idle, walk)


Feel like something is missing ? Make a suggestion! 

Run into an issue? Let me know~

I look forward to expanding the village sprites!

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Comments

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amazing!

Thanks!